I recently competed in a 3D contest hosted by Eat3D and won 1st place!
For those of you unfamiliar with Eat3D, they make great tutorials about things like sculpting, modeling, texturing and working in UDK so check it out!
The contest asked us to create a game asset that is “Old & Damaged” with a budget of 2.000 triangles and a maximum texture resolution of 2048x2048. Because of other tasks, I only had time in the last two weeks of the competition and instantly going into crunch I worked my ass off to give it my best. The end result is displayed in the picture below.
EAT3D Contest Entry |
“The damage is believable, tells a rich story of what this column has experienced in its lifetime, and really has a strong sense of materials it's constructed from.
The damage and age on this piece doesn't seem arbitrary as in other pieces. Every ding and dent seems to "fit" and have a reason for being there. Specifically, the bumped section of bricks at the top, that subsequently pushed the drainpipe out of its channel. Expertly done here.
The color choices on this piece are something I'd like to call attention to. They are subtle, finely contrasting, and well matched to themselves. On the whole, I think this piece is the best of the finalists.”
The contest has been a great experience and I think there were a lot of awesome entries, you can check them out here.
The next article should be up soon so check back soon!
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