It's finally here!
After several delays on the publisher side, the magazine containing my first official article is finally in stores. It is featured in the "Game Development" special issue of iX-magazin one of Germany's biggest IT magazines.
The article follows the workflow for a hero-asset I did for Ryse from start to finish and explains the steps involved in the creation process including a bunch of workflow tips. I'm really happy with how it turned out and it was an interesting experience writing one of these. I wouldn't mind writing more in the future!
Big thanks to all the people proofreading the article, providing valuable feedback (both on the English and German version) and helping out with the necessary things to make this happen!
p.s. i'm not really sure what the pixel art is about.. :D